RRaylit Interactive
Independent mobile games studio

We build mobile games
people keep coming back to.

Raylit Interactive Games is a team of designers, engineers and artists making free-to-play games for phones and tablets. Short sessions, deep systems, and worlds worth returning to.

Studio portfolio

6 titles

  • 01Skyward RushEndless runner2021
  • 02Puzzle HarborCasual puzzle2022
  • 03Idle FrontierIdle simulation2023
  • 04Tap LegendsAction RPG2023
  • 05Word VoyageWord game2024

> and one more in soft launch

50M+

Downloads worldwide

12

Titles shipped

40+

People in the studio

150

Countries reached

Our games

A portfolio built for the small screen

From quick arcade hits to long-running live titles, our games are designed to be picked up in a minute and enjoyed for years.

01Live

Skyward Rush

Endless runner

A one-thumb arcade runner with hand-drawn worlds, daily challenges and a leaderboard that never sleeps.

iOS · Android2021
02Live

Puzzle Harbor

Casual puzzle

Match, merge and rebuild a seaside town across hundreds of handcrafted levels and seasonal events.

iOS · Android2022
03Live

Idle Frontier

Idle simulation

Build an outpost on the edge of the galaxy, automate every system and watch it grow while you are away.

iOS · Android2023
04Live

Tap Legends

Action RPG

Collect heroes, upgrade gear and take on co-op raids in short sessions built for a coffee break.

iOS · Android2023
05Live

Word Voyage

Word game

A relaxing daily word journey with themed chapters, streaks and a gentle difficulty curve.

iOS · Android2024
06Soft launch

Drift Circuit

Arcade racing

Pick a car, hold the screen and slide through neon tracks in races that last ninety seconds.

Android2025

The studio

How we work

We are an independent studio with a simple belief: a good mobile game is a small idea, polished until it shines. We keep our teams small, our feedback loops short and our players close.

Player first

Every design decision starts with the person holding the phone. Fair progression, no dark patterns, and a game that respects your time.

Small teams, fast loops

We work in compact strike teams that can go from a paper idea to a playable build in a couple of weeks.

Data with taste

Analytics tell us what is happening. Craft and instinct tell us what to do about it. We use both, in that order.

Built to last

We support our titles for years — new content, new events, and live operations that keep worlds alive.

From idea to launch

Four steps, no shortcuts

Every title we release moves through the same pipeline — and any idea can be stopped at any stage if it is not fun yet.

01

Prototype

Ideas get two weeks and a playable build. If the core loop is not fun without art, it does not move forward.

02

Soft launch

We ship early to a handful of markets, watch how real players behave and tune the experience around them.

03

Global launch

Store-ready art, localisation, and a live-ops calendar planned out for the first year of the game's life.

04

Live and grow

Seasonal content, community feedback and steady quality-of-life updates for as long as players keep playing.

Careers

Come make games with us

We hire game designers, engineers, artists, producers and live-ops specialists. We work in a hybrid setup, ship real projects from week one, and give everyone a say in what we build next.

We do not always have an open role listed, but we always read portfolios. Send us your work and tell us what you would like to build.

Send us your portfolio

Get in touch

Publishing, partnerships, press or player support — we read every message and try to reply within a few working days.